ZBrushCentral

Materials, stencils and masks

hello everyone. first of all i am new here and want to greet everyone. i am from germany and am using zbrush since one week. below ive included my first stepps in modeling and texturing. would love to hear some comments :slight_smile:
K, now to my questions: i somehow dont get it managed to draw a new material over partial areas of an exisiting model with a smooth brushtip. i only get the material applied with a really hard edged brush.
Second question is… could anyone explain a way to make masks for color. i mean like simple path masks in photoshop. i already figured out the stencil function. seems to be what i am looking for but i can only use predefined shaped and deform them geometrically. is there a way to ā€œhanddrawā€ a mask for colors/materials?
And last but not least: i am thankful for each and every link on good zbrushers insiders pages with good tutorials on em.

sorry for my bad english g

CU all

Davey

The hard material edge that you are referring to is caused whenever to strongly different materials come into contact with each other. Because each material handles the rendering of light in a different way, you get these artifacts.

There are two ways to overcome them. One option is to use the Draw>Channels>Mat Overwrite slider. This slider determines how strongly the new material overwrites existing materials, using the grayscale values of your current alpha. At the default value of 2, almost every shade of gray in your alpha receives the new material. As you increase the slider setting, the new material is only applied where the alpha is whitest. This can help to blend two materials together successfully.

A second approach is to create transitional materials. First, save the starting material. Next, select a material that you won’t be using in your project (one of the many Fast Shaders is normally a good choice). Now load the material that you just saved. This overwrites the currently selected material, creating a copy of the original. You can adjust the modifiers so that it is a little more like the target material. Go ahead and paint it on the canvas in what will be the material blend zone. You can then modify the settings a little more until you start to see artifacts at the material edges, then back off and save the new material. Now repeat these steps to create another transitional material, bringing you even closer to the target material.

Regarding the matter of masks, you can paint any shape mask that you would like at any time. Simply create a new layer and turn off the other layers. Now paint what you would like, then use the MRGBZGrabber tool to capture it. You will get both a texture (based on the colors) and an alpha (based on the depth values). If the texture is more suitable for your purposes, you can convert it to an alpha before finally making it into a stencil. In fact, there is a tutorial on this in the Primers. You can easily use a Plane3D and angle it however you like to create an instant gradient. Or you can use a Terrain3D to make a gradient based on a curve.

Welcome Aboard Davey! :slight_smile:

Remember the MRGBZ ā€˜Grabber’ can make an Alpha, which can be converted to a Stencil…
This might be something for you to check out for your needs…This way you CAN hand-draw a Stencil in effect…(Or use an image converted to greyscale even for a more complex Stencil…)
As far as multiple materials go, check the ā€˜Quicklinks’ at the top of the page, because this has come up many times before…
One way is to save the material you’re using under a different name…You can the load this new version of the material, modify it to suit, and apply it seamlessly. You can have 4 or 5 versions of skin material for instance…One might be the ā€˜base’ version, one with more noise could be used to add texture to the base, and another might have increased specularity for lips…

I hope this has been helpful, but rest assured, others will be able to give you more info here, as they notice this thread…
Once again, Welcome! :cool:

EDIT: I see the always helpful Aurick and I have posted at the same time…
:smiley:

thank you aurick for the fast response. ill take a look in what youve said as soon as i come from work tomorrow! cant wait for it. Time for bed now :slight_smile:

Davey

EDIT: and thanks to you too stonecutter. saw your post when i finished this reply :slight_smile: NOW bedtime g

Hi Davey one
Welcome aboard!
For make a mask as you want
:large_orange_diamond: Create a new layer
:large_orange_diamond: Rgb Only, Zadd Off, Intensity Rgb 100%
:large_orange_diamond: Drawing your mask with a brush on the model
:large_orange_diamond: Mrgbgrabber it
That’s all ! You have an alpha or a stencil as StoneC describe :slight_smile:
:large_orange_diamond: erase the layer
Hope this help!
Have happy Zbrushing!
Pilou