ZBrushCentral

MAterials and spec/glossmaps

Hi,

I’ve worked for years now with 3ds max and vray and whenever you create a material with vray you can input a specmap/glossmap in the shader. is this also possible with zbrush? how do you get spec/gloss variations in you zbrush render?

thank you very much in advanced.

http://docs.pixologic.com/reference-guide/material/modifiers/

thank you