Hello I want to make a nice basic sss shader for all my designs in zbrush so when I make a new creature to have a nice basic rendering in Maxwell render. So I made a try and get something and I want to share it with you. If someone understands the concepts of subsurface scattering in Maxwell render feel free to develop the shader and if you make contact with me I will post it in my blog.
Subsurface Scattering human skin shading on Maxwell
I’ve still have not a good model but just a test. This awfull strong back light is to show you sss capbailities of material and if someone know how to fine tune it. For now just for the material.
This is my last version of it
PS: You may contact with me immediately in the chat section of the blog.