ZBrushCentral

Material "feathering"

Greetings,
is there a way to feather, or soften the brush (like an airbrush effect)
when painting only the material?

like, when in RGB mode and paint, you change the RGB intensity to layer on the amount of color. is there a way to do that with only the material?

thanks

i am not sure if this is what you mean, but if you change the Zintensity (located in the Draw Pallet) you can change the ‘amount’ or thickness of the material you are putting down (or pushing in if you are using the Alt Key)

i hope that helps you some…?

In the Draw>Channels menu, there is a Mat Overwrite setting. It controls how the material is painted, and uses the current Alpha. A low setting means that the material is painted pretty much everywhere the brush clicks. Higher settings mean that the darker parts of the Alpha will not receive the new material.

However, when two very different materials come into contact, they tend to cause visible edges. Mat Overwrite will help with this, but the most reliable way to get rid of them is as a post render effect. Once you’ve done your final render, bake it and then use the blur and smudge brushes to feather the edges.

Also, you can stair-step materials. Take the current one, save it, select a new material slot, load the saved material. Make small changes to it that take its specular and diffuse properties toward the target material. Then you can paint with this intermediate material without getting visible edges. Some artists use about 7 similar materials on a single head – with great results.

uumm, yeah

that is what i was going to say next… :smiley:

GREAT info Aurick! thanks a bunch

Thanks!
Sorry you had to interpret my primal discription…but you did!

:wink: