Texture maps override materials unless there are material indices embedded in the texture. There are a couple of ways you can do this:
Projection Master method:
- With the texture applied to your model and a different material selected, drop in Projection Master.
- Make sure only ‘M’ (for material) is selected. Select the material you want to embed and the DragRect stroke and paint over the model.
- Pick up making sure only Material and optionally Double Sided are checked in the dialog.
Texture from Polypaint method:
If you have painted material and polypaint on your model then you can embed the material into the texture by making sure MRGB is on before pressing Tool>Texture Map>New from Polypaint.
In this case, a possible workflow (depending on mesh density and texture size):
- With RGB on (so no material) press Tool>Polypaint>Polypaint From Texture.
- Make sure Tool>UV Map>UV Map Size is set to correct size.
- Switch on MRGB and press Tool>Texture Map>New from Polypaint.