Hey all, Having a bit of a weird issue for the first time. Recently, all of my matcaps have been drawing with next to no lighting information and shading. As far as I know, I didn’t purposely change any lighting settings, and think this happened after doing some higher resolution BPR renders. Still happens after a restart, and machine restart…
Noticing a few things:
-As mentioned above, materials (such as Blinn in the below example) should be pretty high specular but are drawing pretty flat
-matcap previews are not showing up
-Surface noise that would normally show up in the viewport no longer does
-Materials look fine in BPR render.
Any idea what I did to mess this up?