I’m wondering if it is possible to use the Masking features of Zbrush by selecting one element or poly selection when editing a tool ? … the idea here would be to be able to have a model with its props (clothes, jewelry, etc) and edit only the visible part of it’s skin using its props as constraints references without having to go through the hasle to Mask those by hand with the brush.
What I did so far is exporting my 3ds max character as an OBJ, it is composed of several “elements”, each one of those is properly UVWMapped previously in Max, but out of all those elements included in my .OBJ file I will only edit “one” in Zbrush, using the others as references to deform and paint the main element properly regarding the topology of its props. Those props should be “masked” for easier edit as I don’t want them to be affected… not such an issue anyway as I will split the object again when importing in Max later on, but just to be accurate I don’t want to deform them in ZB and find out afterward in Max that the whole thing don’t match together. Sure hope I’m clear enough ;O)
is that is not possible, wouldn’t it be cool to have such possibility in next update or release ?
thx,
pe@ce