I know this is possible I use to do it in z2…
Say I’ve got a primitive and I create a cool mask for it using the row and columns options in the mask palette, how do I get that mask onto the derivative polymesh object (in order to delete hidden)?
The way I tried:
Mask Pallete : Make Alpha
Alpha Pallete : Make Texture
Create Polymesh object
Texture Pallete : turn on, select texture
Mask Pallete : Mask By Intensity
Also tried using the original alpha with Mask By Alpha but in both cases it just masks the entire object (doesn’t reflect my mask).
Figuring this should be jet simple… all help much appreciated.
~sG~