Is there a limit to what the resolution can be for textures used to ‘Mask by Intensity’?
I have tried to create masks with several different textures in the 3000x3000 range and have no problem applying them to my object, but as soon as I click ‘Mask by Intensity’, ZB3.5R3 crashes. I don’t have this problem when using the standard textures.
Maybe it’s the format of my textures?
Any help will be greatly appreciated.