Is there some sort of trick to masking by ambient occlusion? how long should masking by ambient occlusion take? My model has about 13 million polys at the highest level. I don’t know exactly how long it took because I ended up going to bed and let it run, but I know it at least took a couple of hours just to generate the ao mask. Is this something that should be done at the lowest level like when creating a displacement or normal map? I wouldn’t think so but not sure. Also, after finally generating the map, I clicked the create alpha button and then zbrush crashed saying I didn’t have enough memory. it just seems that something like this shouldn’t be so resource heavy, but I don’t know.
My system specs are below.
Windows Vista x64
Intel Core 2 Quad 3.0Ghz
8gb of RAM
1gb 9800 GT Nvidia