Some of the cinematic art I got to contribute to the Marvel universe recently. For the Marvel’s Avengers game, I was mainly responsible for the modeling and texturing of cinematic sets and assets. All modeling done with ZBrush, texturing done in Substance Painter. For more images and high res videos: https://www.artstation.com/artwork/D5dZ0o
Spaceship modeling / texturing
Spaceship modeling / texturing
Tank destruction / Blendshape Modeling
Environment & Vehicle Destruction Modeling / Texturing
Taskmaster Truck Modeling / Texturing, Blast Hole Damage State: Modeling / Texturing
Taskmaster Truck Modeling / Texturing
Helicarrier Modeling / Texturing
Full Modeling / Texturing: Foreground Building, Transamerica Pyramid; Scene Assembly, Matte Painting
Kamala’s Room Modeling / Texturing
Kamala’s Room Modeling / Texturing
Kamala’s Room Modeling / Texturing
Bruce’s Lab: Modeling / Texturing
Jarvis Modeling / Texturing
Kamala’s Room Modeling / Texturing
Kamala’s Room Modeling / Texturing
Kamala’s Room Modeling / Texturing
Tony’s Trailer Modeling / Texturing
Tony’s Trailer Modeling / Texturing
Tony’s Trailer Modeling / Texturing
Tony’s Trailer Modeling / Texturing
Modok’s Mech Spider Modeling / Texturing
Modok’s Mech Spider Modeling / Texturing
Post-credit Scene: Environment Modeling
Post-credit Scene: Environment Modeling