ZBrushCentral

Mari Displacement to ZBrush - Seam Issue

I have the same problem as the person in the link.
Please help.
https://polycount.com/discussion/232784/mari-displacement-to-zbrush-seam-issue
It would be helpful if you could jump to the link, but I will also describe his description.

“Hey folks, Is there someone who had the same issue and/ or knows how to fix this?
I’m new to Mari and am currently trying to work on a creature with multiple UDIMs.
I painted displacement maps on the mesh, which look fine in Mari.
When I import them to ZBrush. I get seams on the UV borders.
I need to do some oversculpts and add details in ZBrush, so I can’t/ don’t want to use the Mari displacement as is.
Not sure if it might also be a colorspace issue.
I have 2 texturingxyz textures and some alphas from other sourses, some I had to set as RGB, some as linear when painting to keep a consisten gray-scale.
Though when I render the Mari displacement in Maya, there are no visible seams.
So I assume there might be some kind of setting in ZBrush I am missing. Some kind of Texture bleeding or something.
For this specifically I used ZBrush 2021(.7.1), and Mari 5.0v4 Help would be very much appreciated.”

I am having the same problem with the uv seams as he is.
When the displacement is imported and enlarged, it becomes jagged.
Specifically, ZBrush 2024(.0.2) and Mari 7.0v2 were used.
I know you are busy, but your thoughts on the above questions would be appreciated.
I look forward to hearing from you.