hi,
my first question and I hope this is the right place for asking.
My problem is: After sculpting a head in zbrush out of a cube I retopologized it and than I exported the lowest subdivision level to max. After unwrapping, I import back in zbrush and changed this new unwrapped version with the old lowest subdivs Level. ( sorry for my english )
I made this like this:
- change to lowest level, create morph target, import the unwrapped version, give it some level of subdivision and switch!
This worked very fine for now.
But the Problem is now that all the maps that I create with this tool are totaly unsmoothed…I can not find a reason for this…maybe there is a mistake in my workflow I dont know this is my first projekt!
Here are some examples of the maps!
It would be great if anybody has an idea to solve that issue! Thank you in advance.
Jon
Edit: oh…I beliebe this thread should be in the support area? Maybe somebody can move this to there if this is the wrong place. Im sorry