Hi guys!
No doubt this is posted elsewhere, but here’s a problem I’m having:
http://www.geocities.com/ken_heslip/mole.jpg
(sorry, no good at html)
The picture is of a mole I modelled and the feet are seperate objects that have been polymeshed on.
As you can see, the texture has a seam running down it…this is still in zbrush…and no amount of painting it will get rid of it. I can easily bring the bmp into a paint package and remove the white line, but should I have to?
Also, when I brought the model into 3ds max, I found that the feet were moveable as separate objects and the polys were flipped the wrong way!! Although when I fixed it, the texture mapped on to it ok.
Thanks…hope you can help.
OK Found the button!


