I’ve never been very good with retopology. I’m fairly new to ZBrush in general but retopology has always confused me. I don’t understand many of the problems I face with manual retopology (using a Z-sphere and “Edit Topology”). This is the worst problem and it happens all the time…
I go and retopologize an object and then it gets all weird like this. At first I thought it could be fixed by simply turning the quads into tris. It definitely makes the mesh look normal. But then when I got to “Project” the higher res version onto a subdivided retopology it only works in a few places, leaving the resulting mesh looking very strange. In the places on the mesh where it does project, it actually subtracts, too.
This is a MAJOR problem. Every sculpture I’ve worked on has had this problem and so I can never project details the way I should be able. Does anyone know what this problem is? If I could get around this problem I could actually start making some cool things to animate/use in a game. I really want to know what is wrong!!
Thank you