ZBrushCentral

Man-Tis

Hello to everyone

a long time viewer and first time posting,

constructive criticism is very welcomed

The Man-Tis


Maya, Zbrush, Headus UV Layout and Photoshop

Process;
Base mesh modeled in maya,
exported to Headus to layout U.V’s,
imported back into Maya for further tweaking of UV’s,
then imported into ZBrush for detailing, posing using transpose master,
generating normal maps & cavity maps via Zmapper,
Exporting a Subdivision level 3 of the base model, also exporting the normal &
cavity maps to Maya for Lighting and Rendering in MentalRay,
Then onto Photoshop for dirtying up the final composite.

Attachments

man_Tis__Front_824_01.jpg

Interesting concept. You should post these on the Main Forum where they get noticed. You can also post images directly.