Hi All!,
Just wanted to play with doing a male dancer this time as opposed to a female one. I’m still not really getting lighting to work the way I want but hopefully the images aren’t too bad. I’m still debating about what’s the best way to work with posing, which got to be a bit of a headache with this sculpt. My latest guess is that possibly getting the base masses (primary and secondary(?) forms) of the body and any symmetrical detail work (face, hands and feet) done in a symmetrical pose then retopologizing, then posing via the transpose tool and then going back to sculpting tertiary forms and might avoid some of the insufficient topology issues and issues where the edge loops start getting in the way of sculpting if an extreme pose is desired (the area of the ilium/gluteus got really snarky on this sculpt because the hips are so open and the legs are twisted as far as they are.) I know that there is, of course, the transpose symmetry, but I find it a bit too temperamental for my tastes and there is the Zsphere “rigging” method but I run into major and frequent issues with the known rescale bug on that approach. Has anyone else got some thoughts on alternative ways to tackle these issues?
As always any thoughts and critiques welcome:)
Johannes