Hi
when using the tilde key ~ to make seamless textures I get borders on the images each time I move the image using the ~-key. See enclosed images. How should I avoid this using ZB2
Before moving background
After moving using ~-key
Hi
when using the tilde key ~ to make seamless textures I get borders on the images each time I move the image using the ~-key. See enclosed images. How should I avoid this using ZB2
Before moving background
After moving using ~-key
That is normal. You have added detail to the entire canvas before scrolling. You should aim to draw in the middle of the canvas, scroll a bit, draw again and scroll, draw, etc. In other words do not draw on the borders of the canvas.
When finished use the MRGBZgrabber tool to capture the entire canvas as a texture.
If you need to do a Best Render (to bring out material effects, lighting or render settings) there is a good chance you will get a border effect. To solve that you can use a zscript before rendering. You can find one here. It is functional but not finished yet.
Many thanks TVeyes
BUT, fellas, where is “tilde” on german keyboard??? :rolleyes: Thank you 4 reply…
I am not sure Abyssis, I cannot find it either on my Danish keyboard. Instead I use the “Regional Options” in Windows, located in the “Control Panel”. In that I add a US keyboard layout under “Input Locales” and assign it a keyboard shortcut (Ctrl+shift+1 in my case). Then you can use the top left key, where the ~ is on US keyboards. Pressing the keyboard layout shortcut only assigns the layout to the active window, all your other programs still use the default. At least that is the case with Windows 2000 and XP.
I think Svengali once made a script for scrolling the current layer ½ width/height. Not sure.
Here is how I found the ~-key on my swedish keyboard. Should work for any keyboard.
Open Preferences-Utilites from the menu and check the value of the second Timing Info value ( 126 on the image ). Tap each key on your keyboard until this value is 126. That is then your ~-key.
Good luck.
LayerShift.txt was a test to see how to offset all VISIBLE layers by the same amount. Matt shared a method that seemed to work. I put it to use in the little script in this thread:
Sven
very forward and ingenious thinking Shader…while perhaps you have had to do that before on other apps…very cool…and i reckon ya did it without thinking twice…like it was a natural thing to do.
Little do you know how your playing will help loads on this forum!
Aminuts.
Sorry to say. I’m not as clever as it
may seem. I read about that keyboard trick
somewhere else in the forum for a while
ago, cant remember where though. Wish I
was as smart as the guy who posted the
original
My natural language is Swedish, so can you
explain what you mean by this sentence …
I don’t fully understand it. :qu:
<BLOCKQUOTE>quote:</font><HR>Little do you know how your playing will help loads on this forum! <HR></BLOCKQUOTE>
it means …that what you discovered…(whether or not by accident or found it from another post) will help alot of folks on the forum whether you realize it or not.
I have to say also that Limpa bread rocks!!
oh, thank you all guyZZ 4 help and open, friendly minds – shader, TVeyes, Svengali and aminuts … ZBC is the best community I ever was a member
I am jalous to not found the Shader(or somepne else) trick for the tilde
Pilou