ZBrushCentral

Making objects uniform/cylindrical.

Wondering if there’s any quick way to make certain objects or masked parts of my mesh/dynamesh more uniform/round like a cylinder.

In 3DS Max I have modifiers that project objects on to a sphere or cylinder. Is there a way to do this in Zbrush? Maybe by a morph target or somehow projecting my model onto a curve tube?

I use the project all button under Tool->Subtool->Project section. You may need to adjust the distance slightly, I’ve found that .25 works for most projections. Too low and you won’t get the details and too high and you’ll get some funky stuff.