Hi,
For my university project i am trying to create a stylized cliff/mountain mesh that I can use in my game engine.
This picture is the style I’m trying to recreate, however I am struggling to replicate the hard internal corners between the different rocks. I’ve been using several different brushes including the TrimSmoothBorder and hPolish, but I cant seem to get enough information to keep the edges seperated at a hard corner.
This is what I have so far…
Any solutions or links to tutorials would be greatly appreciated, thanks!