Hi, I have a 3d spehere and I want to apply my eye texture, but it’s stretched badly and scaled wrong…where do I find the spherical uv projection? and how can I rescale the texture properly?
thanks!
Hi, I have a 3d spehere and I want to apply my eye texture, but it’s stretched badly and scaled wrong…where do I find the spherical uv projection? and how can I rescale the texture properly?
thanks!
Another question: When a head i’m working on becomes 2.5d, so I can no longer use edit mode, and i’ve painted bump onto it using the bumpviewer material - how do I then paint on skin colour/texture over the ‘baked’ image of the head?
anyone? please help, this has brought me to a stop and i’m really eager to keep going with this head i’m doing…
Hi Troymcoy here is a script to the first item you mention, see it please¡
Andreseloy
Tromycoy.TXT
ps: the size of the texture you want is critical 1024x1024 eg.
Hi, thanks, but what I mean is I want to apply my own image, psd, to a sphere and have it mapped properly.
I might just chose to make one in Zbrush, since that seems to have good results…
Also, I want to know how I can paint bump on my model, e.g wrinkles etc, and then rotate it, instead of it being ‘baked’ in one state. So far i;ve been using the bump viewer material, but i’ve only been able to paint in one perspective.
Leading on from this, - is there any way to recover a model to edit mode that i’ve already painted bump on, and have it maintain that bump on the surface?
anyone able to help? / zcript the process for me?
thanks alot!
Your answer to all of your questions is TextureMaster. It’s included with ZBrush, and has a built-in tutorial.
There are also several additional tutorials and tips in the QuickLinks here at ZBC about these topics.