Hey! I’m new to Zbrush, though I have some Max experience (especially in low-poly modelling for games). What I want to use Zbrush for is making hipoly models to create normal maps for the low poly geometries.
For a first try I’ve decided to make something easy - a shoe for a player model. I’ve set up the basic geometry in max and exported it into Z, where I’ve started adding details. And there I’ve encountered first problems. I wanted to model a leather “rim” around the main part of the boot (the part that is marked red on the picture I’ve attached) but it never looks real and “crisp”. I’ve tried many ways of pinching it and then addig another layers of polys with layer tool, but it’s still not what I’m looking for. I thouhgt about using edge loops and inflating these parts, but creating them in higher subdivisions (with +1000 polys) can be both time consuming and ineffective, and makng edge loops in 1st subdiv (with basic model having about 200 polys) won’t give me the shape I’m looking for
So if anybody could give me some tips on how to do this, I’d be more than grateful
Thanks in advance