Hi All,
I’ve been thinking a lot recently about how great it would be to have a switch toggling a constructive sculpting mode, in which any deformations that push vertices outside a certain tolerance of their original positions would automatically tesselate new geometry to maintain good topology, as a bonus allowing good base meshes to be created in Z-Brush without the twisting problems of Z-Spheres.
I’ve never made Z-Scripts before, but my brief look at the command reference makes me think that kind of low-level access to Z-Brush’s functionality isn’t possible at the scripting level. Am I wrong? Does anyone know how I might start working on such a project?