Make Mannequin Problem
I used the default ZBrush settings and followed the
procedure below with the end result shown in the image,
Make Mannequin Problem, instead of the one shown in the
image What Problem Should Look Like.
The PM3D_Sphereinder shape appears to be oriented
along its short axis rather than its long axis when
compared to the #AskZBrush - "How do I create a
Mannequin from scratch?" video.
I also followed the “Making your own Mannequin” ZBrush
Docs tutorial and had the same result.
And I could find no information online that addresses this
specific make mannequin problem.
Make Mannequin Procedure
- Create the root zsphere.
- Append the Sphere3D tool and make it a polymesh.
- Append the Sphereinder3D tool and make it a
polymesh.
4. Hide the appended tools and select the root zsphere (in
the Subtool menu).
5. Switch to Move mode.
6. Activate Use Classic Skinning.
7. Click on Insert Local Mesh.
8. Select the PM3D_Sphere3D tool.
9. Switch to Draw mode.
10. Add a zsphere along the y-axis.
11. Switch to Move mode.
12. Move the added zsphere.
13. Select the added zsphere.
14. Activate Insert Connector Mesh.
15. Select the PM3D_Sphereinder tool.
The link-spheres are converted into a shape that is not the
PM3D_Sphereinder shape.
Thanks
2020-02-10T05:00:00Z
PS: This my first post.