I’ve tried to fiddle around making finer details such as scales on a character, but I’m not satisfied with the resolution I get. I’m already up at 12 milllion polys and this is the result. Sure this is a test using the rhino from pixologic, but my character would be a single mesh anyway so there has to be a way to make this look good.
I tested the bumbviewer material aswell since that would produce a texture for me, but seems it’s also influenced by the amount of polys, like polypainting? I don’t get it and I need help now understanding it and to get my details showing at good res.