Maybe I’m nuts, say that I am if you will. Earlier I started a thread asking why my generated textures from polypaint were not smoothed. Quick simple answer I got, when you divide the object, make sure the SUV button (smooth uvs) is turned on next to divid button when you divide. (ZB 3.1 I should mention)
First, that seemed like a simple fix and to take note of from there on.
BUT Soon I found that to be futile !!!
Say I did have the UVs smoothed, my final UVs in zbrush, and doing color-to-texture did exactly what I want, a new texture with smoothed UVs. Sadly, that will be a short dream…
When I reload the tool later, the UVs are no longer smoothed!!!
I tested it, just now. I deleted the higher subd to start from scratch at the lowest. Divided 4 times with SUV option on. Did a polypaint brush around a curved feature of the object. Then Color to texture, it is smoothed from the preview and looked perfect applied to the model with the UVs. I save the tool. Then I reload the tool, and suddenly that texture is wrong, being bent oddly. This is because the tool just lost the smooth UVs, and I’m seeing the side effect of that.
Even if I have the polypaint still active and looking correct, generating a new texture will no longer be smoothed, or ever again. There’s no way to get smooth UVs from that point, at least from what I know of. Besides deleting subd levels to the base mesh like before and dividing again. But you lose your polypaint so that’s pointless.
Anyone have this issue? I mean you want your texture to be smoothed like you do with displacement maps, right?
Another way to ruin it. Say you do have it some how smoothed after everything. But lets say the original UVs you did in your external app need a little rework to generate the best texture. Importing the new UVs will remove the smooth UVs again, from what I find.
Again, am I nuts. Is it normal to only want a non-smoothed uv texture. Would not that make it difficult to do manual photoshop if you don’t have natural flowing curves?
I’m hoping you guys will say point out a simple check box I’m missing
Other system notes: Vista 32bit system, 2gigs ram, Core 2 Duo e6400, ATI x1600pro, dual monitor. Zbrush 3.1, never used a script, only plug-in is Make1Mesh.