I’ve had this issue for ages and every thread I ever find on this never solves it.
I’m using OSX snow Leopard and Zbrush 4r2. I want to export a displacement map in 32 bit format, mainly because I hate having to deal with the alpha gain and offset each time.
But I can’t ever get 32bit tiffs to load into Maya. I always get “file failed to load” error message.
I’ve tried converting to an EXR in Photoshop, I’ve tried a 3 channel 32 bit and I’ve tried unchecking and checking my tiffloader plugin in Maya. None of these work.
The texture does seem to exist in Maya when I render but it’s got no definition. I thought it may be the alpha gain but then I thought 32bits don’t need you to play with the alpha gain you just stick to 2.2.
Does anyone have a solution to this?
Pete B