Morning :). I messed up with my photogrammetry reconstruction program so I can no longer bake the original textures back onto my retopo’d mesh.
As such I need to texture -> polypaint -> project to new model -> create texture.
However I notice that there is a colour change between the original texture map & the polypainted version (when texture map is turned off - the colours seem to be darker). I guess this relies on the skin shader partly?
Is there anyway to make it so that the colours are exactly the same as the original texture map?
Here is what it looks like switching between the two: