Okay, I’ve only been working with Zbrush for a short while so excuse me if this question is simple.
Anyway, I have been working on creating a simple ant with zpheres and everything when I ran into a little snag. Using magnets in normal skins doesn’t work. So I looked it up a bit and saw classic skinning would work. It did fix the problem but then the model itself was curved and surfacing itself in ways i didn’t want it too.
Zsphere view
http://i41.tinypic.com/4tvgyc.jpg
Normal skin
http://i43.tinypic.com/1zl66c5.jpg
Classic skin
http://i41.tinypic.com/25gqhx5.jpg
You can see I tried to add more zspheres to the joints but they come out jagged and pointy.
So am I supposed to work around it when I get to detailing or is there something I can do?