Hi,
We are trying to find the “magic number” that informs a Slim displacement node how to mirror the results obtained in ZBrush with 16 bit displacement maps,
We were working with dividing the Alpha Depth Factor by 40 and pluging it into the displacement Kb. This works sometimes for a certain sizes of objects, but does not seems to be universal.
Any tips? formulas? help?
Many thanks in advance,
Richard
Animation Lab