Ok, When I rig a character in Max, I find it easier to rig when the character is low poly. Then after rigging I add Smoothing and increase the poly and then add all the detail I want without it screwing up my rigging.
My problem now is, what steps would I take to Rig my character low poly - Bring the geometry into ZBrush to add detail and increase the poly - Then bring back into Max without having to reassign the bones and rig again. Is this possible? Or do I need to rig my character only after i have added all the detail and maxed out the poly in ZBrush to my likings? Im trying to rig one now that is high ploy and straight from ZBrush high poly and its VERY difficult because im working with so many vertices… Any suggestions or easier way to do this?