<BLOCKQUOTE>quote:</font><HR> Thanks for the post Drawing Troll. I hope you didn’t take the “wording” comment too personal. Write as much as you like, it’s all good! <HR></BLOCKQUOTE>
hey, no…I was joking
Everybody tells me that and they’re true… 
<BLOCKQUOTE>quote:</font><HR> I think it was mentioned that an upcomming version of ZBrush will have normal-smoothing in it, but have you tried the… <HR></BLOCKQUOTE>
hey! that’s absolutely great, I did not know it…! Well…i’ve been away for a while…
<BLOCKQUOTE>quote:</font><HR> …SMOOTH slider just below the TOOLS>MODIFIER>Object Preview window, which I thought WAS the Normal Smoothing??? <HR></BLOCKQUOTE>
ahem…if that’s so I will feel totally…er…I spent hours searching it…(but for imported OBJ files, remember)Let me check it…
pant…no. It isn’t.phew…That’s the one I refer to when I say TextureMaster automatically puts it itself into ‘1’ value…If you put the cursor one second over that option, you will read: ‘Subdivision Smoothness Tolerance’. Well, it increases the mesh density, and make it rounder (adding unwanted polys and deformation).
So, it is not…There’s a little work-around I found…creating new lights all around to disminish the higlights/shadows contrast and faceted effect…And also sometimes set the rendering type to I think it call it ‘flat render’…I think It just puts the textures… no lights and shadows, no volume…Can use it in extreme situations, in case the sharpe edges are messing you while painting. But smoothing normals is the solution for any low pol thing. I understand why it is so: I think Zbrush was intended as a highend tool, but if we can do low stuff with it, that proves its versatility.
<BLOCKQUOTE>quote:</font><HR> The Fred model was just a tester and it is pretty nasty. As they say - “learn from your mistakes”. Hopefully other people will download it and have a play which was <HR></BLOCKQUOTE>
Those were small details…is a rather useful low pol model. 
<BLOCKQUOTE>quote:</font><HR> the objective. Though, thank you for your tips! It will be great food-for-thought next time! <HR></BLOCKQUOTE>

<BLOCKQUOTE>quote:</font><HR> I’ll buy you a beer sometime.
Upham <HR></BLOCKQUOTE>

If I’m not wrong,your tuts were among the first ones for me to see, previous to buying Zbrush, those and others about texturing (Pixolator and others) convinced me. 