Hi @kostenurka
There are a number of ways to locally reduce mesh density, but there wouldn’t be any point if you’re still working in the Dynamesh process. As soon as you Dynamesh again, it will just re-mesh your topology according to Dynamesh’s settings anyway.
To answer your question, though, you could:
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Use theTessimate Feature.
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Use Zremesher to locally re-mesh a partially hidden mesh with Freeze Borders active.
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Activate Sculptris Pro mode, and smooth the target mesh area with a large radius brush.
Generally speaking, though, there’s not much point in worrying about your topology until you’re done with frequent re-meshing, and ready to create a more stable version of your mesh’s topology with Zremesher or otherwise for the purpose of fine detail sculpting, posing, or texture creation and export.
If you’re having trouble with Dynamesh requiring too high a resolution, it’s probably because you’re working outside of the tool’s intended range of usefulness. The general idea with dynamesh is to rapidly block out form at a low to medium level of detail, and transition to a tool with multiple subdivision levels for the sculpting of fine detail. There is a practical limit for how much fine detail Dynamesh can capture.