ZBrushCentral

lost symmetry

Hey guys… I’m new to zbrush and I started my first sculpt, a human.
Now after a while I somehow lost my symmetry. I know there’s the ‘smart resym’ option but that doesn’t work. I tried all axis. I don’t know what’s happend but it seems like the humans centre isn’t in the centre anymore. I don’t what to do.

Could someone please help me to get my symmetry back?

thnx in advance

remon_v

Try this and see if it works. Mask the half of your mesh that you like and want to keep then do Smart Resym. Also, you might have moved your mesh off center. Press the S.Pivot button in the Transform menu to put it back on center.

resym 1.jpg

thnx alot! I did do a smart resym like you discripe but it didn’t work. After clicking the s.pivot button and then do a smart resym I had succes.

I was just reading through new posts and while looking at this one realized I had never used the S.Pivot button in the transform menu before. I tested it by moving a sphere off of center (I really love that ZBrush has a grid now!). For some reason, I have to hit the S.Pivot button twice to bring the tool back to the center of the grid. Why is that?

actually it didn’t work. I just checked, went to the lowest subdivision level and I notice that my centre edgeloop is messed up. It’s not a ‘straight’ line anymore. So What I want to do is go to Modo (my main 3D app) and delete half of it centre the edgeloop again, copy the half over and go back to zbrush.

question one: when I do this via GoZ will zbrush recognize it and will it still remain the subdivision levels? I tried it but this doesn’t work.

question two: I think I can project from my old mesh to the new one right? This would fix it? If yes how does this work? I’ve never done it.

thnx in advance

Oke I fixed it! I transferred the detail from one mesh to my new mesh.

Posted by jhesser:

For some reason, I have to hit the S.Pivot button twice to bring the tool back to the center of the grid. Why is that?

Yes, there seems to be a slight bug with the Transform Action Line. If the Action Line is under a certain length, then it takes 2 clicks of S.Pivot. If you draw the Action Line a bit longer, it only takes 1 click of S.Pivot. Deformation/Offset doesnt seem to be affected by it though.

cool. Just wanted to make sure it wasn’t me or my machine. Thanks!

OK… so I still don’t have what I want. But I’m close though. I have 1 high poly mesh and 1 low poly. Now I want to project the detail from the high poly to the low poly and this is what I did:

First I loaded the highpoly model.
Then I loaded the low ploy model and append the low poly model to the high poly model. Now I divided the low poly model a few times and hit the ‘ProjectAll’ button. This worked almost perfectly and I got this result:

ProjectAll.JPG

Now As you can see where holes used to be theres now spikes :confused:
How can I fix this?

thnx in advance

remon_v