ZBrushCentral

Losing UV texture after Dynamesh

I modeled a car and created a UV texture map in Modo 12. Imported the model to ZBrush 2018 with UV and texture map and all work fine to this point. However, when I dynamesh the car, I lose the UV texture even though the paintbrush icon is clicked on. I also tried duplicating the model and using project all method with paintbrush icons are on but no result.

Am I missing something or perhaps I’m asking ZB to do something that it can’t do? Would appreciate any help.

Dynamesh loses UV’s because it changes the topology. Usually one would make UV’s and do texture work after finishing the Dynamesh stages. Duplicating the original and doing the Dynamesh on the duplicate and then Projecting All from the original to the duplicate will transfer the original UV and texture to the duplicate.