At highest resolution I paint masks which I then convert to Polygroups. I go to lower subdiv and then come back up and my Polygroups are jacked up and pixelated. WHY? Masks and Polypaint can go up/down subdivs without getting messed up, why not polygroups? So what’s the workaround? I really need polygroups in my workflow but I’m perplexed why you can’t go up/down in subdivs with them.
Zbrush 3.5R3
Thanks - Chris