Hi There,
I’m trying to adjust my UVs in Maya to convert my polypaint information into texture later on. But When I adjust my UVs in Maya and send my tool back to ZBrush, my polypaint sticks to the lowest version of my tool
I did reinstall ZBrush (2019.1.2), the GOZ plugin for Maya (2018). I removed the GOZ temp files manually and through the clear cache feature. I saved my tools as ZTL to create a new PRJ. Nothing seems to work
You can see a video here from another PRJ file that works fine:
VIDEO when it WORKS
Please HELP
EDIT 1: When I load the dog or the demohead project, all is working perfectly… (My head is gonna explode!!!)
EDIT 2: It looks like it’s tool related. The demohead or the dog works fine so I copy-pasted them in my scene and they still work fine. If I copy-pasted my ship in the demohead or the dog scene, it still doesn’t work