Hello,
I am struggling with a project of mine and cannot seem to be able to locate the correct material.
I see mentioned everywhere that the basemesh I create should have relatively good edge loops and topology before bringing it into zbrush.
I want to do a series of sculptures of the female form in motion (mostly sports and physical activities). I would like to create a good basemesh to work from but have tried a few times now with unsatisfied confidence in my mesh. As in, the mesh I have made is all quads, I have included rough ears, hands and feet with fingers and toes but everything is very low poly with no real shape.
I don’t honestly know what good edge loops are suppose to look like, nor good topology. I have always been told model with quads only and never have been really instructed in the finer points of modeling.
Any resources you could point me to would be great or any pictures of what a good female wire frame should look like. I am more afraid of getting devoting more time in zbrush on my current mesh and later on in the sculpting process realize that the bulk of my problems are coming from the underlying mesh.