Hi Guys!
Id like to know is there possibility to export camera position from zbrush to max or vice versa. I want compose renders from max and zbrush but I can
t adjust the same position. Have you any idea how I should do this?
I actually had a look at this too for quite a while. There are a couple of zscript commands that might be of help like:
MTransformGet
or
TransformGet
You can write the output of these values in a txt and maybe have 3dsMax interpret them. But I haven’t had a look at the output myself.
Thank for your advice but I cant to program and I don
t know zscript, I even don`t know, how I get on with this. So maybe exist other way?
As far as I know there is no script out there than can sync cameras with 3dsmax. At least not yet. But, don’t quote me on that! :lol:
You don’t really need a script for this, all you need to do is plan your work. There’s no way to directly correlate the camera of Max with the view in ZBrush because they work in completely different ways: for a start, ZBrush does not have a ‘camera’ as such. This is the best way to achieve what you want:
- Set up your scene in Max. You need to start with Max but you can use a low res version of your model. Do a render at the size you want and save it out as an image file.
- Import the image saved at (1) into the Texture palette in ZBrush.
- Select the Flat Color material, make sure the image imported at (2) is selected and press Texture>Crop and Fill. This will change the document size to match your image and place the image on the background.
- Change the material to your preferred sculpting material. Load your model, draw on the canvas and enter Edit mode (press T on the keyboard).
- Now scale, rotate and position your model so that it matches the Max render. You’ll need to have perspective on (press P) and adjust the Focal Angle slider in the Draw palette. If the model is clipped by the background switch off Edit and switch on Rotate - the gyro will appear - then click and drag down outside the gyro to bring the model forward. Then switch Edit back on.
- When you are happy you can store the position and save it for reloading later by using one of the ZAppLink Properties view buttons in the Document palette (you’ll need to have ZAppLink installed).
You will need to note down the value from the perspective Focal Angle slider as this will not be stored.
Tip: if you have Image Plane installed you can use the Model Opacity slider to make your model transparent while adjusting its position.
HTH,
Thanks Marcus Ill try your method. It
s sounds reasonably.
Its been new for me and the information with all the steps Marcus has post i really appreciate your effort.