Greetings Honorable Masses,
I am hoping someone out there can point me in the right direction. I would like to start my own video game company, but I need to learn the development pipeline. Not just the theoretical sides of it but the actual process of how to take the reference material I have and develop that into a virtual world.
I have a degree in business management and I have been pursuing degrees in Computer Science and Digital Arts from the U of O. So while I am not the high caliber artist as most of the Zbrushers out there are, I know how to use the program as well as anyone. I know how to use Maya and Houdini reasonably well as I do the game engine. I have developed the storyline, game mechanics, and philosophy. I have a simple business plan in place, including budgeting and gathering start up capitol.
I have all these little pieces, but I need some guidance on how to assemble them. I would ideally like to make contact with a mentor who could help me through this process, but if anyone can suggest a good book or training program I would highly appreciate it!
Sincerely,
Christopher
Post Script: I have looked into the 3DTA and Gnomon and both failed to be compatible for various reasons.