ZBrushCentral

Local Symmetry "Kinda" Works?

Here is my best case of a working Local Symmetry mode with a perfectly symmetrical model… After rotating it, it seems I only get perfect symmetry when using a brush that doesn’t require hard normal information, Clay and Trim Dynamic really don’t work (and on that note, nor do HPolish, Trim Adaptive or any related ones)…

Can Zbrush have Pivot Points that act like 3D Max’s? Pretty please? :lol:

a) standard brush
b) regular clay brush
c) trim dynamic

Attachments

zbrush_nonWorkingLocalSym_A.png

zbrush_nonWorkingLocalSym_B.png

zbrush_nonWorkingLocalSym_C.png