Hi. In previous versions of Zbrush there was a cool feature for local subdivisions.
Here is how it was working:
First you mask something. Then you hold ctrl+shift+left mouse button and release everything at the same time, after that Zbrush was doing a local subdivision. But unless a usual local subdiv this one was consist only from quads. While usual local subdiv was producing triangles…
Here are screenshots showing a difference between them:
Also it work faster…
It was VERY important feature in my hard surface pipe line. I was able to optimize my meshes using this feature.
So I wonder where did this feature go in ZBrush 2019?