ZBrushCentral

link-Spheres? where?

Hi guys!, I’m a noob to ‘Z Brush’ and have spent the last week trying to get my first ‘ZSphere’ to connect to my ‘root Sphere’(link-spheres)
I’ve religiously followed the manual, downloaded and read every modelling article, looked at every ‘zscript’, wowed at Brilliant and Southern’s work but can I see any ‘link-Spheres on my canvas? No.
I can’t see where I am going wrong here (obviously I’m at fault, somewhere, not the software!)
I’ve been using Maya and working with it professionally for six years, and other (2D) software for a lot longer, so I feel a bit er… stupid!
Any advise gratefully taken ie:
A walk-thru’ on connecting two or three 'spheres, so that I can see the 'link-spheres’between them :slight_smile:
BTW: I am not using the DEMO, but v.1.55b

cheers

Atwooki

Ok, hmmm…you almost sound like you are choosing the regular sphere tool instead of the zsphere tool. The red sphere is the zsphere tool.

  1. Select the tool.

  2. Draw the first zsphere onto the screen.

  3. Go to the Transform pallette. The box under the crosshairs is the Transform mode. Click that.

  4. Go to Draw Pallette. Drag the draw size slider to 1.

  5. Go to your canvas and click and drag ontop of the zsphere that is sitting there. Another sphere will appear while dragging. When it gets to the size of the first sphere release your mouse.

  6. Drag your cursor around the canvas while to rotate the two linked zspheres.

  7. In the Transform pallette, click on the M button. That is the move button. Go back to the zspheres on the canvas and click one and drag it away from the other one.

  8. Release the mouse and click the A button on your keyboard. You will now see a preview of what you have just made. Click the A key again and you will resume back to regular zsphere mode so to speak.

Now that is a simple 2 zsphered thing you just made. The way you added onto the first sphere is essentially how you do it all.

Now if you click on one of the spheres between the two main Zspheres…it will highlight and you continue with the above steps on that highlighted sphere to add more limbs to your object.

There are several scripts that can be run to show more in depth on modeling with zspheres in the quicklinks section. Quicklinks is located on top of each page on this site. Very handy stuff there.

Look up scripts for creating hands and run those. I think it was Pusgetty and or Bonecradle that did some excellant hand scripts. Put show actions on before running the scripts on your Script pallette. Any more questions feel free to ask the forum. Always someone around usually that can help.

:+1:

Hi Atwooky
Welcome aboard!
It’s curious that you have this difficulty because the Tut inside the prog named “Zpherestute” show in detail all the manipulation :slight_smile:
Maybe you have not regulate the “Delay” for a more slow show :slight_smile: (but there are many text of help during the movie :slight_smile:
So now with Ron’s help you can start to modelize :slight_smile: (when you work with Zpheres put always the cursor size=1)
Have happy Zbrushing!
Pilou
Demo has same basic manipulation for the Zspheres :slight_smile:

This is probably an obvious no-brainer, but it never hurts to check the obvious: make sure that you’re using the ZSphere tool and not the Sphere3D tool. :slight_smile:

Thanks so much for all your help, guys :slight_smile:
Next step, figure out the ‘delay’…(might help to see what’s going on!)

  • Is there a keyboard shortcut for the red sphere object?
    and how do I rotate, pan and scale the view to see what’s going on while I’m doing all this???

At least now (Thanks Ron :+1: ) I know to start with the red sphere!

Atwooki

you know there’s quicklinks link top of the page, that’s newbies heaven. also you can find zspehres quick manual from there.
zbrush is lot reading first to get you going.
patience and reading my friend!
Hope this helps

Zscript delay etc.: Zscript palette>Show actions and Zscript>Delay slider (in uncollapsed palette).

Rotate - click outside model in edit mode and drag to free rotate. Hold shift down while doing this to snap to 90 degree views.

Pan - Alt-click outside model and drag in edit mode.

Scale - Alt-click, release Alt (but still hold down mouse button), then drag up or down in edit mode.

When in transform mode you use the gyro to do these things

And when you work on an object,
a move of the mouse over an icone with Ctrl give you the “help in line” :cool:
Pilou

JimKing:
Thanks, good advise; as usual, lots of reading (and of course, patience!) :rolleyes:
I’m getting my head around not having the usual ‘help’ files/manual open in a seperate window while working (Maya)

Bonecradle:
Thanks for all the useful info, much appreciated :)guess it’ll take a few more days to accustomise myself to the ‘new’ workflow/methology.
BTW: I too am a ‘Froud’(Faeries fan; coming from an Arthur Rackham and Edmund Dulac background, of course! :wink:

Aurick: That’s what I mean’t(stupid!): not seeing the wood for the trees…doh!

Frenchy: Thanks for the update(s) :slight_smile:
Thanks all

Atwooki

Hi Atwooki,

Sven

My pleasure.

And in return it netted me a heads up on some artists I didn’t know :slight_smile:

Edmund Dulac

Arthur Rackham

Nice one :+1:

@Atwooki: FROUDIAN’S RULE!!! :+1: :smiley: :wink: