ZBrushCentral

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for this character I used the free resources from #3dscanstore
to texture the face with some color modifications. the displacement
map was made in Zbrush
the base mesh it was adapted to the head I made in Zbrush to keep the UV
the textures are a great help to get the realism. Hope you like it.

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maya
visit my instagram account for more works and images:
https://www.instagram.com/osbaldo_noanch/
artstation:
https://www.artstation.com/osbaldo_noanch

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