Attention Lightwave/ZBrush users…
I have been working on a fairly low res head study and texture map in ZBrush that I want to take into Lightwave. I have completed the head (and 2 tusks as separate models) and I have done a few test renders with ZBrush that I am happy with.

Next, I can get the model into Lightwave and it seems to behave fine in ‘modeller’. When
I go into ‘Surface editor’ I can load the texture map (.bmp) and even see a little preview. THe problem I have is what type of mapping. ZBrush exports a model (.obj not DXF) with UV co-ords. What do I need to do to get this ZB texturemap to fit the head?.



EDIT: Ooops…Figured it out. I hadn’t told it to use the UV Map DOH!..I’ll post the results soon. Any tips would be welcome though.



…It worked perfectly and the renders look cool! Many thanks for the tips. I’m working on the bump map then I’ll post the results.