Attention Lightwave/ZBrush users…
I have been working on a fairly low res head study and texture map in ZBrush that I want to take into Lightwave. I have completed the head (and 2 tusks as separate models) and I have done a few test renders with ZBrush that I am happy with.
Next, I can get the model into Lightwave and it seems to behave fine in ‘modeller’. When
I go into ‘Surface editor’ I can load the texture map (.bmp) and even see a little preview. THe problem I have is what type of mapping. ZBrush exports a model (.obj not DXF) with UV co-ords. What do I need to do to get this ZB texturemap to fit the head?.
EDIT: Ooops…Figured it out. I hadn’t told it to use the UV Map DOH!..I’ll post the results soon. Any tips would be welcome though.