Hello. Been so long since I have posted anything here. However, I check in often and am always inspired.
In the spirit of sharing, I came up with a little demo on how to “light” your models using “Illustration” techniques done in Photoshop. Alex Alvarez at Gnomon asked if I had anything cool that I could offer as demo for Z-Brush. This one is painfully simple yet pretty powerful. It is a fast way to control the look and material of your object that you are sculpting in ZB by illustrating your material in Photoshop.
The point of this was to come up with a way to get very fast and easy results without the use of a 3-D program and complex lighting set ups to generate your reference material (of course, you can always do that, but this is an alternative). So, on the fly, you can quickly render a ball, then test it out on your model, then adjust it in Photoshop and try it out again, and so on.
To see the demo for free, go to the following link:
http://www.thegnomonworkshop.com/store/category/168/Free-ZBrush-Tutorials
Thanks Alex and Danni for getting me involved.
And thanks Pixologic for an amazing and enabling art/design tool!!
Here are some screen grabs of the Demo:
Model Demonstrated upon
[attach=159723]Picture 4.jpg[/attach]
Discussion of Rendering Materials
[attach=159724]Picture 3.jpg[/attach]
Applied MAterials to object
[attach=159726]Picture 2.jpg[/attach]
Rim Lighting Object
[attach=159727]Picture 1.jpg[/attach]