ZBrushCentral

Lighting: How do you create a rim light with Lightcap? Update: Answered

Aloha Z Brushers,

I am trying to create a rim light with Lightcap but can’t figure out how to place the light behind the object.

I know with the regular lighting system in Z Brush you can ALT CLICK on the orange dot to place the light behind the object; so what is the equivalent of this in Lightcap?

Thank you to anyone that can enlighten me on this conundrum.

I hope one day Z Brush can integrate a lighting system similar to those inside Maya and other 3D packages. Being able to look through a light like a camera is very helpful during placement.

UPDATE: I figured it out. By clicking on the larger red dot (next to the sphere) it flattens the sphere and allows you to navigate the backside of the scene.

maybe theres another way but i think just dragging the red dot off the sphere in lightcap preview window places the light behind
and is easiest to see with spec on adjust strength - falloff ect, then there is lights placement xyz ?