Aloha Z Brushers,
I am trying to create a rim light with Lightcap but can’t figure out how to place the light behind the object.
I know with the regular lighting system in Z Brush you can ALT CLICK on the orange dot to place the light behind the object; so what is the equivalent of this in Lightcap?
Thank you to anyone that can enlighten me on this conundrum.
I hope one day Z Brush can integrate a lighting system similar to those inside Maya and other 3D packages. Being able to look through a light like a camera is very helpful during placement.
UPDATE: I figured it out. By clicking on the larger red dot (next to the sphere) it flattens the sphere and allows you to navigate the backside of the scene.