ZBrushCentral

Lightbox problem help plz.

I have this model from a game called star citizen and i wanted to do a paint skin on it. I tried painting this camo pattern but for some reason its smudging. I also made sure it had lots of polies i think just over 2 million. What am i doing wrong. :confused:

Attachments

problem2.jpg

You don´t have enough polygon resolution to polypaint such complex patterns

Subdividing that decimated mesh won´t help… I would suggest you to dynamesh it and reproject details back on higher subdivisions. then try again the SpotLight Projection

Cheers

uuummmm, could someone walk me through this. This is way above me i think lol.

OK i tried the dynamesh method and this is what i got. Something is terribly wrong here plz can i get some help on this.

I would suggest you to start watching some videos from ZClassroom
http://pixologic.com/video/video-v2-zcr.php?videoname=http://www.pixologic01.com/zclassroom/homeroom/lessons/videos/zbrush-introduction/polypainting.f4v&w=1024&h=576
http://pixologic.com/zclassroom/homeroom/lesson/dynamesh/

So the problem you have in your mesh is that you don´t have enought polygons to capture your polypaint. So you need to increase your polygon count until you can paint or project your desired texture.
Subdividing in your case is not a good option because it will create very small polygons where there are already small areas but not small enough in the big polygon areas.
To solve this you have as many solutions as you can imagine.

One method could be dynameshing and proyecting back:
1-Duplicate the object
2-Dynamesh one
3-Subdivide once
4-Proyect all
5- Repeat steps 3,4 if needed

Other could be:
1-Duplicate original
2-Split to parts copy
3-Dynamesh method for each part of the copy mesh

Other method could be using ZRemesher:
1-Duplicate original
2-Split to parts
3-Zremesh each part of the copy mesh
4-Project detail back

Hope this helps

4Z4R
Nope not gona happen. Zbrush always crashes once i try to dynamesh. It wont crash when i have Smt (subdivide smooth modifier) on but if i divide with out Smt then use dynamesh it crashes. I dare anyone to take this model and see if they can dynamesh it so that polypainting or lightbox will be possible. Let me know ill set up a download for the model.

There have been 3 patches for 4R7. Have you installed them all?
You want to divide for this rather than Dynameshing…

Sure thing. Just upload your model where i can download and i will make the test on my end. I really suggest you to install ZBrush 4R7 P3 patch as Doug said

The texture you are using might be too small as well. I could try it here too.

ok heres a link, let me know if this doesnt work. http://www.filehosting.org/file/details/484119/RiFYlnNKq6Zmu3Tl/AEGIS-Vanguard_111.7z

After checking your mesh i see that it is a very detailed object with lots of parts. Split by similar parts creates more than 1000 subtools so you will have to split manually.
Also you have to crease every subtool and then subdivide until you can project your texture:

1-Tool:Polugroups->autogroups
2-Use the split hidden under Tool:Subtool:Split->Split hidden; Select symetric parts (ie. select the both wings) and then Split Hidden.
3-After all parts splitted you can use Crease All button under Tool:Geometry:Crease, Make sure you have Ctolerance set to 180
4-Divide each subtool until you can project your texture with nice resolution.

Good Luck!

OH GOD. looks like im gona have to abandon this. thanks 4Z4R :confused: