Stylized character animation test.
A project from last year started with the main shapes in adobe Medium VR and moved to ZBrush to do refining, detailing color, remeshing and map creation; animated and rendered in Maya and Arnold.
One of several projects trying to create a proof of concept for a character from sketch to animated test using workflow shortcuts.
Only a few pieces have retopology, most of the model is just ZRemesher generated geometry and displacement maps with a basic joint hierarchy for posing and animation; it’s more focused on a proof of concept rather than a production model, so there are lots of intersections here and there and other missing detailing in some pieces.
Thanks for watching!