This creature is call a Lenape, it will try to hide in his environment to capture his prey.
It was a really nice creature to work on, trying to sculpt an hybrid was really fun. I did all aspects of it, modeling/texturing/shading/lookdev.
For the texturing part I’ve learn to use Substance designer to create differents Curvatures maps wich allows me to have multiple layers of details in my texture.
References:
The Main References I’ve used for this project was the Drawing of Sandro Girardi and a Snapping turtle for anatomy purpose it helps me to understand the volumes and muscles.
Softwares : Zbrush/ Maya/ Substance Painter/ Substance Designer/ Mari/ Houdini/ Vray
You can see a turn on my artstation : https://www.artstation.com/artwork/4XBkBl